![]() ![]() * Float: You do not touch the ground when you walk, which makes you immune to terrain hazards like caltrops and slippery footing. * Ability Score Adjustments: Your Constitution score increases by 2, and your Dexterity score increases by 1. ![]() * Keywords: Ghost, Poe, Garo, Ghini, Phantom, Pols Voice, Immortal, Undead, Ikana You can use your reaction to grant a horse within your reach advantage on an ability check, skill check, or saving throw. * Horsemaster: You have proficiency in the Animal Handling skill. * Ability Score Adjustments: Your Strength score increases by 1, your Constitution score increases by 1, your Dexterity score increases by 1, and your Intelligence score increases by 1. * Keywords: Gerudo, Human, Desert, Ganon, Ganondorf, Koume, Kotake, Nabooru * Forest Dweller: When you are in a forest you have advantage on Stealth, Investigation, Medicine, and Survival checks. On a successful hit it deals 1d8+Dexterity modifier bludgeoning damage. * Seed Shot: As an attack you may spit a hard seed, which is treated as a range 30/120 loading weapon. You can't discern color in darkness, only shades of gray. * Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. * Plant Creature: You are treated as both a humanoid and a plant for spells and effects. You suffer disadvantage on saving throws against attacks that deal fire damage. * Wooden Body: You have advantage on Strength (Athletics) checks to stay above water. When you take a short rest in direct sunlight you regain an additional 2 hit points per Hit Die rolled. * Photosynthesis: You have advantage on Constitution saving throws while standing in direct sunlight. * Ability Score Adjustments: Your Constitution score increase by 2. * Keywords: Deku Scrub, Korok, Plant, Forest, Tree * Fey Creature: You are treated as both a humanoid and a fey for spells and effects. You may suppress or resume this ability at will. Choose the color of your light at first level. * Glow: You shed bright light in a 20-foot radius and dim light for an additional 20 feet. Charisma is your spellcasting ability for this spell. * Healing Powder: You can cast the cure wounds spell once per day as a 1st-level spell. * Keen Senses: You have proficiency in the Perception skill. You can use your reaction to hover in mid-air. * Fairy Wings: Your maximum jump height is equal to your Strength score in feet. You can use your reaction to glide, slowing your fall to 10 feet per round so you can fly long distances and land without taking damage. * Restricted Flight: You can fly at a speed of 25 feet, but only while falling. * Speed: Your base walking speed is 25 feet. You are incapable of using heavy weapons. You suffer disadvantage when wielding non-light weapons or wearing medium or heavy armor. * Ability Score Adjustments: Your Dexterity score increases by 2, and your Charisma score increases by 1. * Keywords: Fairy, Faerie, Sprite, Pixie, Immortal, Fairy Companion, Navi, Tatl, Tael, Ciela * Sure Footing: You have advantage on ability checks, skill checks, and saving throws to resist falling prone. * Insulated Coat: You have resistance to cold and fire. * Thick Hide: You gain a +1 bonus to Armor Class. ![]() * Speed: Your base walking speed is 30 feet. * Ability Score Adjustments: Your Constitution score increases by 2. Fire and ice rods are a similar item which I'm going to avoid statting up because they're obvious, and could scale in power from uncommon to artifact. For example, healing potions do not need to be statted up a second time as red potions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |